Archive for January, 2010

  • So you finally let your players get a hold on The Robe of Useful Items, now what. Think about it. Do you want to come up with an item each time a player opens a pocket?

    A Robish Percentile

    So you finally let your players get a hold on The Robe of Useful Items, now what. Think about it. Do you want to come up with an item each time a player opens a pocket?