We’re finally here at issue 20 – after this one, you’ll no longer be able to roll a d20 to figure out which back issue to listen to…
As befits a natural twenty, we’re talking about dice this week.
Show notes for this week: Sage Advice: Collectors’ guides, cutout minis, and finding a gaming group The Dragon’s Hoard: The Sword of No Return Table Manners: Dice Collecting Creature Feature Theater: Some “live action” as DM Jayson takes the others into a dark cave and leaves them to face their fears.
Links from this episode:
Resources for collectors
D&D Collectors resource – The Acaeum – www.acaeum.com/
Ultimate D&D Collectors Guide books – gamers-rule.com/Tomes.aspx
Cardboard Heroes minis – Steve Jackson Games www.sjgames.com/heroes/
Finding local gaming groups
Dragonsfoot looking for gamers forum – www.dragonsfoot.org/forums/viewforum.php?f=44&sid=544fe79df32c1fa0b5d58e97a1f62d49
Good modules for a short 3-4 session game
Find some at:
Expeditious Retreat Press – www.xrpshop.citymax.com/page/page/3906568.htm
Judges Guild Fantastic Personalities www.trollandtoad.com/p204892.html
The Dragon’s Hoard
Here’s the sword from Crispin
Sword of No Return
The blade is made of bone, with grooves that run down the blade, channeling the blood into stones that appear to be red rubies, called bloodstones. The blade is covered in runes, and the handguard is shaped into a pair of obsidian claws.
The bloodstones are the source of the blade’s magical powers, and draw their power from blood, which must be replensished regularly.
If the bloodstones are not “fed” at least once per month, it will lose one “plus” of magical ability per month that it goes unused. The Sword of No Return is always hungry to be weilded in battle, and will seek to control its owner to ensure a constant “feeding.”
On a natural 20 to hit, the sword drains two levels, as a spectre.
Any creature killed by the sword has its soul absorbed by the blade, and cannot be resurected or bought to life by a raise dead or directly worded wish spell.
Shortsword, +2 to hit, +5 damage (if used within the past month)
Detect good/evil 60′ radius, detect invisible 10′ radius, detect magic 30′ radius
Telepathy with wielder
Game Science precision dice www.gamescience.com/
Creature Feature Theater
No spoiler here, listen to see what the creature is…