Intro – 0:00.000
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Sage Advice – 13:06.896
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Could you take a little time to explain Magical Resistance to me. Though I’ve read about in the DMG, it still really confuses me.
Do creatures with magic resistance use it in place of a saving throw, or before making a saving throw? Do any PC’s get this property at some point?
I realize it may be something that is old hat to you guys, but any explanation will be appreciated.
All the best,
Teaman from Northeast Pennsylvania
Hey guys, just emailing to give my two-cents on gender and class limits in 1st Edition AD&D. Personally, I don’t play with any limits on demihuman class levels and strength for female characters. To me, these are pretty arbitrary limits. D&D is not a realistic game, and I don’t think it was really supposed to be. If a high level human fighter can take getting blasted with a fireball, stabbed with a dagger, hit with a hammer, and have several arrows sticking out of them and still be fighting at the same exact strength as he was when he was uninjured, why is it such a stretch to imagine there could a woman with exceptional strength? I guess my point is that there are so many logical inconsistencies in the game that I don’t see one more (a very slight one at that) to be a big problem.
And as far as demihumans go, I understand the argument that the longer lived races would have a much longer time to level up than humans, but I think that’s what makes humans so exceptional. They can reach a level of power in 5 years that an elf could do in 50, for example, because they are so adaptable and pragmatic. I give humans a bonus for being human, because I think class limits subtract from fun.
I love AD&D, but I think some of the arbitrary restrictions really take away from it. I do like clerics (good ones at least) only using blunt weapons though.
I love the podcast, thanks guys.
Table Manners — Multi-classing and Dual Classing 50:09.661
Game Mechanics — Spell Casting 1:34:59.077
Outro - 1:56:35.098