How a game of bingo can help DMs and PCs on their journey
What makes Dragons and Dungeons fun is its anything-goes nature that every Dungeon Masters and Player Characters will surely experience during the game’s journey. At one point, players may simply be quietly strolling in a town and the next minute, they’re suddenly thrown into an intense battle with deadly orcs. Enjoying the game thoroughly takes some practice and what better way to help the newbies in the game by providing them sample objectives? So to the DMs who are helping out beginners, here’s an idea that may help you in getting them familiar with the game system. Introducing Dungeons and Dragons Bingo – Good for beginners, great for veterans seeking a great reward during their journey!
Similar to a game of RPG, this D&D bingo game idea will contain objectives that players may look at as some sort of guide throughout the game. To begin, the DM must print out a free customizable card at Print-Bingo. Then, instead of numbers, the DM will put game objectives on the card that will affect the flow of the game play. Since bingo cards have 25 slots, 25 objectives must be written on it. Twenty five shouldn’t be too hard since, after all, anything can happen in D&D. For example, objectives can be something like “Score a critical hit when fighting an undead creature” or “Uncover the identity of the town’s thief.” On the other hand, mixing it with funny objectives can be a good way to pique the interest of beginners. Things like “Find the bakery that sells goblin snouts” or “Find the king’s missing underwear” should get a newbie’s attention. Every time a player successfully does an objective, just like in bingo, that slot will be daubed.
Remember, the main idea of playing D&D bingo is to slowly introduce players on how to creatively progress in the game by using suggestions on the bingo card. However, veteran players of D&D may also take enjoyment in playing this because of the rewards that come with it.
What good is a bingo game without a reward? Rewards give each player the motivation to actually do the suggested course of action written on the card. So, each time a player successfully completes a vertical line, that player must get a real-life award. This is similar to how the UK-style bingo game rewards its players. You can even draw inspiration from the winning bingo patterns at Cheekybingo. For example, one completed vertical line will earn a player a free pack of Pepsi. Two successfully-completed vertical lines will earn the player free movie passes, and so on. If players are tight on the budget, then in-game rewards may also do. Think creatively with in-game rewards like “A golden sword that can cut through spirit demons” or “A great amount of experience points to a PC” to keep players inspired.
In the end, it’s up to DMs to make every the game enjoyable. Hopefully, this bingo game will aid them in spicing up the game’s flow and at the same time help new players get used to playing D&D.