Arisel’s eyes crested the dune. The Palid Caravan marched through the sands below. I’ve caught them in time, good. The lord’s mark felt cold on his chest. Sand shifted. Fools why don’t you see it! Brown cloaked figures emerged from the hills of sand flanking the train. Arisel pulled his short bow from his back
Author Archives: PC Buzz
Parallel universes touch every so often and share contents, alchemists blend strange material together in fire, and items are often cursed for the torment of a magic-users enemy.
17. The Heretic; when the time comes every character will perceive the PC as a witch/warlock/whaterverelseyouburn, then burn them; a witch being burned
18. The Maidens; the PC will be mobbed by a large number of bizarrely bewitched women; several women in various states of undress
When found by the a party the doll will mark the first who touches it. If none touch it, it marks the first character to point out how creepy it looks.
For better or for worse, adventures take to the high sees: young warriors for glory, lame peasants for freedom, inspired holy men in their search for their god, or mages who wish to master the skills of water parting.
Tetrahedral’s rotation is centered around the single point where the three lighted planes meet, and its downward perpendicular line. As a result the three lighted sides cycle through the same star patterns, and the darkland’s sky only rotates.
As we all know, it was once assumed the world was flat. Yes eventually some ancient scientist figured otherwise, but just imagine if the world really was as flat as a scroll. Now imagine a world as such in your game, where the pesky laws of gravity and physics need not apply.
Welcome back for another installment of Shadowy Paths. This time we will be looking at a comparatively darker module then the first. Remember all modules I review are available free from Dragonsfoot. Now let’s dive in to Horror of Spider Point… Time for the fun to begin.
In this series I will be looking at modules, freely available from Dragonsfoot, and giving my opinion on them. I may also sparkle some new ideas that any body may use freely with.
So you finally let your players get a hold on The Robe of Useful Items, now what. Think about it. Do you want to come up with an item each time a player opens a pocket?