Seventy-eight percent of all adventures start in a tavern (according to a statistic I just made up on the spot), but how do you bring a tavern or an inn to life?
Also in this week's issue, Sage Advice talks about level limits (again!), we build our artifact in the Adventure Construction Set, bravely resist all innuendo while discussing the Rod of Lordly Might in the Dragon's Hoard, and gush on about Gen Con and the new Roll for Initiative IPHONE APP!
The app will get a proper promotion on the site tonight, for now, use this link if you'd like to support Roll For Initiative by purchasing our app: itunes.apple.com/us/app…..61949?mt=8
Jayson played his first game of AD&D in 1983, and still plays with the books he bought from a musty secondhand gaming shop in Des Moines back then.
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ADVENTURES DARK AND DEEP™ is not a "retro-clone." It does not set out to re-create a particular set of rules from decades past, as do some other games. Rather, it is a new creation, unique unto itself, and does not attempt to recreate any set of rules that has gone before. The game and its materials are compatible with other games that are based on the original and Advanced versions of the world's most popular role-playing game.