Game Mechanics: The General Principles of Wishes

In Issue 4 we spoke of Wishes, how they are used, and what it is. Well there is two great articles in Dragon Magazine #49 about wishing, and I thought I would give you a teaser of that, by grabbing just “The General Principles of the Wishes”

The General Principles of Wishes

by Gary Snyder

I: Wishes are 9th-level magic spells and are limited in power accordingly; Limited Wishes are 7th-level spells which are even more limited.
II: Wishes cannot change what has already happened, but they can be used to alter or negate the result of some prior happening.
III: Wishes cannot directly affect that which will happen, except in the sense that everything that will happen is adirect result of what is and has been happening.
IV: Wishes are bound by the laws under which they themselves are brought about and used.
V: Wishes have no authority and no power over the abstract,
the insubstantial, or the non-concrete.
VI: Wishes will always act in the simplest manner possible while abiding by the wording of the Wish itself.
VII: Wishes are general-purpose spells, and as such may be used voluntarily in a number of ways, with varying chances for success.
VIII: Wishes will rarely achieve more than one end, and never more than two.
IX: Wishes will fulfill, to the limits of their power, not only the desired end but the means by which that end is brought about.
X: Wishes are impartial, objective and consistent.

More coming soon!

About DM Vincent

Vincent is originally from Long Island NY, where he was a former Radio Personality, and now lives in the state of Pennsylvania, hosting The Darker Days Podcast in his spare time. Now he is Hosting the RFI Podcast with New found friend Jayson & Nick each week! His DM'ing style is more on the fly, and enjoys the just roll a D6 Method to slow those annoying problems. Vince has been playing AD&D since the '80s.