Is this talk of the Illusionist being an unplayable class an illusion?
What’s this about an extradimensional Pokéball?
And which one of the RFI hosts needed to “Rally for Sanity” after last
weeks Cthululu discussion?
Find out on this weeks issues of Roll for Initiative.
Intro – 0:00:00.000
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Another Creepy Doll rfipodcast.com/show/2010/10/29/another-creepy-doll/
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Sage Advice 17:57.626
Seeking Sage Advice? Contact RFI via our call in line 570-865-4210 or
Via E-mail RFIStaff@gmail.com
Table Manners “How to play an Illusionist” 30:53.346
Dragon’s Hoard – The Lockstone from AD&D Comic #2 47:47.511
The lockstone is a magical device which usually appears as a crystalline or metallic orb or egg. It is believed to be native to several of the outer planes. lockstones are timed devices set to release one or more spells if particular conditions are met. A lockstone can have up to two preconditions and store up to three spells. After the spells are cast, the stone becomes dormant for at least a year, after which it will function if those conditions are met again.
A lockstone’s programming can only be changed by a Magic User of at least 16th level. Lockstones are rare and are usually used to entrap extradimensional creatures and protect valuable treasures.
Lumpers “Spare Parts” Part 3 55:28.234
Outro 1:05:18.555
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2 comments on “Volume 1 Issue 35 – The Illusionist”