Aside from the Players Handbook and Dungeon Masters Guide (put down that Unearthed Arcana!), look for some of the following Dragon articles for interesting insights and alternate perspectives on the Magic User: “Everything You Never Knew About Spell Books” by Gary Gygax. Dragon #62, June 1982, p. 14. Introduces the concept of cantrips; discusses the
The Automaton comes from Dragon magazine #101. It’s one of my favorite monsters, just because of the limitless options for what it can be made of, and the great fun a magic user or cleric PC can have creating one of their own. FREQUENCY: Rare NO. APPEARING: 1-2 ARMOR CLASS: See below MOVE: 9″ HIT
One of the seminal influences in fantasy in the twentieth century has left us for Valhalla. Gygax was a giant, a man whose enthusiasm and sense of adult play took a weird cerebral offshoot of board and strategy games and turned it into an accessible, endlessly stimulating, life-changing mythology for the Star Wars/Lancer Conan/”Frodo Lives!” generation of the 1970s and 80s.
In our main feature for show number 2, we talked about where to find the books and other resources for 1st edition. Of course, eBay and Craiglist were the first places we suggested, but there are plenty of resources for those of you who have lost some of the books of your youth. Troll and
Reader Jervis Johnson kindly sent along the following short article by Gary Gygax, published in the October 1972 (No. 127) issue of Wargamer’s Newsletter. There’s no copyright statement on the issue from which this is taken, but it’s assumed to be copyrighted to Donald Featherstone, who began this venerable periodical in 1962.
The Deck of Many Things is a classic magic item from the first Dungeon Masters Guide which has found incarnations in many games since. You can roll for which card a PC draws, create your own with a deck of cards, or even buy a professionally printed one from Green Ronin: www.greenronin.com/store/product/grr3004.html Here’s someone who
In the Game Mechanics segment, we talked about running combat in 1st edition. Everyone has their own approach within the rules that are given, and this is my own approach. I use a “segment of action” approach, where a lower initiative roll is better because the number rolled is the base segment that character begins
The Creature Feature for show #1 comes from Dragon magazine #101, the Creeping Pit. FREQUENCY: Very rare NO. APPEARING: 1 ARMOR CLASS: Not applicable MOVE: 12″ HIT DICE: See below % IN LAIR: Nil TREASURE TYPE: See below NO. OF ATTACKS: 1 engulfment DAMAGE/ATTACK: See below SPECIAL ATTACKS: Engulfment, cast victims into Astral Plane SPECIAL
Our main feature for show number one was based on an essay written by Matthew Finch, A Quick Primer for Old School Gaming. This is an excellent booklet, available as a free download on Lulu.com. We heartily recommend this to old and new players alike. While you’re at it, take a look at some of
Well, not much to say here, except, here is a map of the land. Check it out, use it for your adventures and let us know what happened!
Thanks for listening to our first show! Please drop by the Dragonsfoot forums or the D20 Radio Network forums and let us know what you think.