Reader Jervis Johnson kindly sent along the following short article by Gary Gygax, published in the October 1972 (No. 127) issue of Wargamer’s Newsletter. There’s no copyright statement on the issue from which this is taken, but it’s assumed to be copyrighted to Donald Featherstone, who began this venerable periodical in 1962.
The Deck of Many Things is a classic magic item from the first Dungeon Masters Guide which has found incarnations in many games since. You can roll for which card a PC draws, create your own with a deck of cards, or even buy a professionally printed one from Green Ronin: www.greenronin.com/store/product/grr3004.html Here’s someone who
In the Game Mechanics segment, we talked about running combat in 1st edition. Everyone has their own approach within the rules that are given, and this is my own approach. I use a “segment of action” approach, where a lower initiative roll is better because the number rolled is the base segment that character begins
The Creature Feature for show #1 comes from Dragon magazine #101, the Creeping Pit. FREQUENCY: Very rare NO. APPEARING: 1 ARMOR CLASS: Not applicable MOVE: 12″ HIT DICE: See below % IN LAIR: Nil TREASURE TYPE: See below NO. OF ATTACKS: 1 engulfment DAMAGE/ATTACK: See below SPECIAL ATTACKS: Engulfment, cast victims into Astral Plane SPECIAL
Our main feature for show number one was based on an essay written by Matthew Finch, A Quick Primer for Old School Gaming. This is an excellent booklet, available as a free download on Lulu.com. We heartily recommend this to old and new players alike. While you’re at it, take a look at some of
Well, not much to say here, except, here is a map of the land. Check it out, use it for your adventures and let us know what happened!
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